Établissement
Langue d'enseignement
Français, Anglais
Matières
MB-IT
Responsable(s)
N.IHADDADENE
Présentation
Objectifs
31 (311/312/313), 32 (321/322/323), 43 (431/432/433), 51 (511/512), 56 (561/562)
The objective of this course is to learn how to manipulate and start using a 3D programming engine. These engines are widely used in video game programming (on all systems, devices and consoles) or in virtual, augmented or mixed reality applications. These engines include for example: Unity, Unreal engine or Godot.
The objective of this course is to learn how to manipulate and start using a 3D programming engine. These engines are widely used in video game programming (on all systems, devices and consoles) or in virtual, augmented or mixed reality applications. These engines include for example: Unity, Unreal engine or Godot.
Présentation
• Introduction and areas of use
• Discover the UI of Unity 3D
• Modeling scenes
• Scripts
• Animation
• Physical engine
• Discover the UI of Unity 3D
• Modeling scenes
• Scripts
• Animation
• Physical engine
Modalités
Évaluation
Projet